![]() As great as boosted morale for your crew is, the Naval Tradition Wonder almost completely nullifies the need for her boost. With that being said though, her greatest asset can be almost completely replaced by a simple Wonder. She might not give any definitive benefit to players, but over the course of any game Elodie can show herself to be a worthwhile figure to have on your side. Keeping the morale high allows a fleet to engage in battles more effectively and do more per turn, giving Elodie an air of determination to her cause. Her +10% boost to Crew Morale allows fleets under Elodie’s command to engage in effective operations for longer than those of other Leaders. When your crew is looking a little low, Elodie is the one you turn to. These improvements will cost you metal but massively increase your food production, allowing even more cities to be built. The third step requires that you place as many Aquifers as possible. Since his passive boost means you’ll need as many cities as possible, make that there are Warp Gate improvements between every planet you’re colonizing, ensuring that you can get to them quickly should someone else encroach on your prospective planets. The first comes in flying around the map to constantly find new planets ripe for colonization. Playing as Samatar and using his bonus to give you greatest effect possible is a three step process. With Samatar, it’s always best to go flying out into the wilds with the express intention of settling as many cities as possible in order to boost your income and population percentage. His-25% to city cost means that cities will cost you less food, allowing your population to spike more quickly than that of other leaders. It’s probably a good thing that the strategy elements are rather simple, because the game’s tutorial is lacking.Samatar Jama Barre is a colonist of the highest order. Contested planets can also be resolved in favor of one faction or another without going into combat, which allows for more planning and careful movement. Even though it’s definitely "strategy-lite", the system of maintaining and cultivating planets has some promise. Without much in the way of strategic combat, all that’s left is the strategy itself. ![]() The luster wears off after just a few games. While repetitiveness in and of itself isn’t always a problem (many video games feature the same mechanic over and over, after all), the gameplay in 'Starships' doesn’t hold up very long. The variables for each match don’t amount to much, and enemy AI is quite weak, even on the upper difficulty levels. Each match is pretty much the same - move ships into range, fire on enemy ships, repeat next turn. It also let me upgrade my ships accordingly for instance, to upgrade my close-range plasma cannons in anticipation of an environmental penalty to laser range.Įven so, combat is rather blasé. Before each fight was a reconnaissance menu that educated me on the enemy composition, the local environment, and my chances of success based on some arbitrary formula. There are no meaningful options for diplomacy or trade, and the economy is stunted. The strategy mechanics of 'Starships' are significantly stripped down when compared to its big brother, 'Beyond Earth'. Each map is strewn with asteroids that can block or reflect weapons fire, and there may be other permutations like randomized warp tunnels, environmental effects, or different victory objectives besides simple deathmatch. It is also turn-based, with each ship able to fire, move, and use special abilities like cloaking devices or torpedoes before the opposing team can move all of their ships. This is a simple 2D hexagonal grid, not the open, three-dimensional space of something like ' Homeworld'. When engaging in battle, play shifts to a different map where the fleet brawls against the enemy formation. The turn ends when the player’s fleet has accumulated too much fatigue and must take shore leave, at which point all other factions get a turn. Planets can be upgraded to increase their per-turn contributions, better defend themselves against hostility, and complete special projects that dramatically improve the federation’s fleet. ![]() When a faction has enough influence over a planet, that planet joins the federation and their resources are added to that federation’s pool each turn. The player controls a fleet of spacecraft that can move between each planet, defend them against aggressors, and complete missions to increase the player’s influence over the people of that planet. ![]() Instead of cities, the basic unit of power is the planet. 'Starships' is a turn-based strategy title, similar to 'Civilization' on the surface but with some distinct differences.
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